The boys in the lab have been working hard on this one! Ever wish you could switch you power? Well now you can!
With a payment of $20 (prices slightly vary with local tax).
This only applies to your primary power.
After making a purchase, please open a ticket in the discord with your tbx order number, character name and the power you would like! An Admin will then assist you with updating your power!
Your Power Options Are:
- Enhanced Speed: Lesser form of super speed. Subject shows increased movement velocity but not to extreme levels.
- Super Strength: Extreme physical strength enhancement. Subject can cause massive damage to surroundings and entities. Handle with caution.
- Enhanced Strength: Moderate strength enhancement. Subject exhibits above-average physical capabilities.
- Teleportation: Spatial manipulation allowing instantaneous relocation. Limited uses before power exhaustion.
- Invisibility: Subject can bend light around their form, achieving optical camouflage. Temporary duration.
- Regeneration: Accelerated healing factor. Subject recovers from injuries at an enhanced rate.
- Invincibility: Temporary invulnerability to damage. Subject cannot be harmed during active state.
- Force Field: Energy projection creating protective barriers. Can deflect physical and energy attacks.
- Aquatic Adaptation: Enhanced capabilities in water environments. Subject shows no signs of drowning or water pressure effects.
- Enhanced Agility: Superhuman jumping ability and acrobatic prowess.
- Night Vision: Enhanced visual perception in low-light conditions.
- Thermal Vision: Ability to perceive heat signatures through visual spectrum.
- Optic Blast: High-energy beam projection from eyes. Destructive and precise.
- Shapeshifting: Ability to alter physical appearance at will. Perfect mimicry capabilities.
- Cloning: Creation of physical duplicates. Clone shares subject's appearance and basic attributes.
- Spectral Form: Can assume a ghostly, partially intangible state.
- True Flight: Self-propelled aerial locomotion. Subject defies gravity through unknown means.
- Size Manipulation: Ability to shrink body mass while maintaining strength and density.
- Serpentine Movement: Enhanced ground movement speed with snake-like locomotion pattern.
- Enhanced Perception: Heightened awareness of surroundings. Subject can locate objects with unusual ease.
- Bioluminescence: Subject emits constant light from their body.
- Projectile Emission: Ability to expel matter at high velocity. Composition varies.
- Sonic Amplification: Enhancement of vocal projection. Can create damaging sound waves.
- Psychokinesis: Mental manipulation of physical objects. Range and weight capacity varies by subject.
- Smoke Generation: Creation of dense smoke clouds for concealment and disorientation.
- Lactose Manipulation: Unusual ability to control dairy products. Practical applications unclear.
- Animal Control: Mental influence over animals. Can command and coordinate creatures.
- Healing Touch: Transfer of regenerative energy to others. Can heal injuries through physical contact.
- Life Restoration: Ability to revive recently deceased individuals. Extremely rare and powerful ability.
- Light Emission: Generation of bright sparks and flashes. Can temporarily blind or disorient.
- Beast Summoning: Ability to summon and temporarily control a creature.
- Eagle Eye: Extreme visual acuity. Subject can see clearly at extended ranges.
- EMP Generation: Electromagnetic pulse emission. Can disable electronic devices.
- Object Mimicry: Transformation into inanimate objects for camouflage purposes.
- Enhanced Defense: Subject assumes an immovable defensive stance with near-total invulnerability. Body becomes rigid and impervious to conventional damage.
- Wall Climbing: Subject can scale vertical surfaces with ease. Enhanced grip and balance allow movement up walls and buildings.
- Rainbow Light: Subject emits multi-spectrum light patterns. Primarily aesthetic but can cause disorientation.
- Position Swap: Subject can instantaneously exchange physical positions with another individual. Disorienting for both parties. Limited uses observed.
- Weapon Summoning: Subject can materialize weaponry from an unknown source. Weapons appear and disappear at will. Treat as armed and dangerous.
- Kinetic Disarmament: Subject can forcibly wrench weapons from the grip of others at range, leaving targets momentarily unable to ready a firearm. Non-lethal but tactically disruptive in armed encounters.
- Transfiguration: Subject can temporarily transmute another individual into an inanimate object, rendering them immobile and helpless for the duration. Affected subjects report full awareness while transformed.
- Equilibrium Disruption: Subject emits a disorienting field that inverts the motor control of all nearby individuals, scrambling their sense of direction so they move opposite to their intent. Area-effect; does not impact the originator.
- Pathfinder: Subject exhibits remote influence over mechanical vehicles, directing them to navigate to designated locations without occupants. No direct combat applications observed; primarily a logistical and surveillance concern.
- Reduced Descent: Subject's interaction with gravity reads as irregular during falls. Mechanism unclear.
- Autotrophy: Subject appears to sustain itself through unknown means in daylight. Metabolic readings atypical.
- Mineral Affinity: Subject exhibits an unusual rapport with raw metals. Practical scope undetermined.
- Suspension: Subject can hold position a short distance above the ground. Means of suspension unknown.
- Aquatic Propulsion: Subject moves through water with abnormal efficiency.
- Stabilization: Subject strongly resists being displaced or knocked off balance.
- Thermal Resistance: Subject endures intense heat without apparent injury.
- Concussive Resistance: Subject withstands explosive force without apparent harm.
- Acquisition: Subject can relieve others of held objects at close range.
- Elevation: Subject briefly rises and holds position above the ground.
- Conscription: Subject draws hostile associates to its side. Origin of associates unknown.
- Heightened State: Subject becomes resistant to harm while in a rhythmic, elevated state.
- Disorientation Field: Subject induces impaired coordination in nearby individuals.
- Particulate Discharge: Subject emits a harmless decorative particulate. No threat assessment required.
- Lepidopteran Aura: Subject is trailed by a swarm of harmless insects.
- Effervescence: Subject emits a harmless stream of bubbles.
- Atmospheric Influence: Subject appears to nudge local weather patterns.
- Temporal Awareness: Subject possesses an uncanny, precise sense of time.
- Secretion: Subject leaves a slick, flammable residue in its wake.
- Tracking Instinct: Subject can lock onto and follow a target over distance.
- Compulsion: Subject can briefly compel nearby individuals into involuntary movement.
- Spatial Hiccup: Subject displaces itself a negligible distance. Effect appears trivial.
- Vermin Affinity: Subject summons and commands a swarm of small creatures.
- Burst Velocity: Subject can propel itself a short distance at speed.
- Projectile Production: Subject can produce a throwable object on demand.
- Provision: Subject produces prepared foodstuffs from no apparent source.
- Hydration Source: Subject can provide potable water to others. Unusual but benign.
- Telepathy: Subject can transmit brief thoughts to a chosen individual at range.
- No Powers Detected: Subject shows no abnormal abilities or mutagenic markers. Standard human baseline.